Zoril Combat System
A downloadable game for Windows
Combat System for my game 'Zoril' - In Development.
Still buggy in parts as I need to properly establish image layering, as well as taking out unused code. The game is more towards a foundational level, rather than fully playable.
Implementation To-Do List:
- Threat System, determines which player character is targeted by AI.
- Basic AI + Ability selection based on context.
- Increase abilities for player characters (Currently 1 implemented, planning to make 5 in total for each class in the early stages).
- Internal resources; Essence (Mana), Stamina, Fury etc.
- Difficulty rating system (Higher levelled players or better equipped players will face harder challenges, this directly impacts loot and XP received).
- Comprehensive loot distribution + Loot Tables (Based on fight difficulty rating).
- Experience point system, awarded after player receives loot.
Status | In development |
Platforms | Windows |
Author | HazzaM190 |
Install instructions
No further libraries required.
Unity Executable.
Development log
- The Battle SystemAug 07, 2021
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